SHENZHEN – Chinese technology giant Tencent reported a 15% year-on-year rise in second-quarter revenue to 184.5 billion yuan ($25.7 billion), driven by strong gaming performance and increased investments in artificial intelligence.
Operating profit rose to 63.05 billion yuan, compared to 57.31 billion yuan a year earlier. Domestic games revenue increased 17% to 40.4 billion yuan, supported by the launch of “Delta Force” and continued success of “Honor of Kings,” “VALORANT,” and “Peacekeeper Elite.” International gaming revenue surged 35% to 18.8 billion yuan, led by “PUBG Mobile” and the new release **“Dune: Awakening.”
Tencent’s advertising and marketing services revenue climbed 20% to 35.8 billion yuan, aided by AI enhancements to its advertising platform and Weixin transaction ecosystem. Capital expenditure jumped 119% to 19.1 billion yuan as the company invested in AI upgrades for gaming, advertising, and its social media service Weixin.
Tencent Music reported 124 million subscribers, up from 123 million in Q1, with growth in both subscription and non-subscription revenue. Analysts expect the music division to post faster full-year growth, supported by fan economy initiatives, concerts, and advertising.
Looking ahead, Tencent plans to expand its AI-driven services, enhance its HunYuan foundation models, and increase use cases within Weixin. The company is also seeking to expand its cloud computing business into Europe, positioning itself against Amazon, Microsoft, and Google in a market dominated by U.S. providers.